﻿var anim_flg=0;//
var now_flg=-1;//


var anim = new Array();
//reset
anim[0] = new Array();
////////////////////////////////////////////////////////////////////
anim[0]["opening"] = new Array();//
anim[0]["opening"][0] = new Array('anim',1000,'default');
////////////////////////////////////////////////////////////////////
anim[0][0] = new Array();//
anim[0][0][0] = new Array('anim',1000,'default');
anim[0][1] = new Array();//
anim[0][1][0] = new Array('anim',3000,'move_reset');
anim[0][1][1] = new Array('anim',1000,'default');
anim[0][2] = new Array();//
anim[0][2][0] = new Array('vis_pdsg',0,'default',false,'body',true,'senser',true,'comp_sensor',true);
anim[0][2][1] = new Array('anim',1000,'default');
anim[0][3] = new Array();//
anim[0][3][0] = new Array('anim',1000,'default');
anim[0][4] = new Array();//
anim[0][4][0] = new Array('anim',1000,'default');
anim[0][5] = new Array();//
anim[0][5][0] = new Array('tex',0,'ekisyou-FACES_MAT','ekisyou_saatu01.gif');
anim[0][5][1] = new Array('anim',1000,'default');
anim[0][7] = new Array();//
anim[0][7][0] = new Array('anim',1000,'default');//

//opening////////////////////////////////////////////////////////////////////
anim["opening"] = new Array();
anim["opening"][0] = new Array('anim',100,'start');
anim["opening"][1] = new Array('vis',1000,'photo-FACES',true);
anim["opening"][2] = new Array('anim',5000,'reset_3000');
anim["opening"][3] = new Array('vis',1000,'photo-FACES',false);
anim["re_opening"] = new Array();
anim["re_opening"][0] = new Array('anim',100,'start');
anim["re_opening"][1] = new Array('vis',1000,'photo-FACES',true);
anim["re_opening"][2] = new Array('anim',5000,'reset_3000');
anim["re_opening"][3] = new Array('vis',1000,'photo-FACES',false);
////////////////////////////////////////////////////////////////////
//
anim[1] = new Array();
anim[1][0] = new Array('color',1000);
anim[1][1] = new Array('tex',0,'ekisyou-FACES_MAT','ekisyou_saatu01.gif');
anim[1][2] = new Array('tool',0,'false');
anim[1][3] = new Array('anim',5000,'move0');
anim["re_1"] = new Array();
anim["re_1"][0] = new Array('anim',3000,'move_reset');
anim["re_1"][1] = new Array('anim',5000,'move0');

//
anim[2] = new Array();
anim[2][0] = new Array('color',1000);
anim[2][1] = new Array('tool',0,'false');
anim[2][2] = new Array('trans',1000,'body_m',50);//3000
anim[2][3] = new Array('anim',3000,'zoom_up2');//3000
anim[2][4] = new Array('select',0,'Dummy01',false,'Dummy02',true);//1000
anim[2][5] = new Array('vis_pdsg',1000,'body',false);//1000
anim[2][6] = new Array('anim',2000,'move0');//2000
anim[2][7] = new Array('anim',3000,'zoom_up1');//3000
//anim[2][8] = new Array('vis',0,'h_ban-FACES',true);//1000
anim[2][8] = new Array('vis_pdsg',1500,'senser',false);//10
anim[2][9] = new Array('select',50,'Dummy02',false,'comp_sensor',true);//1000
anim[2][10] = new Array('trans',1000,'comp_sensor_m',80);//3000
anim[2][11] = new Array('anim',3000,'zoom_up3');//2000
anim[2][12] = new Array('vis_pdsg',1000,'yajirushi_s',true);//1000
anim[2][13] = new Array('anim',3000,'move1');//4000
anim[2][14] = new Array('vis_pdsg',1000,'yajirushi_l',true,'yajirushi_s',false);//5000
anim[2][15] = new Array('anim',4000,'move2');//4000
anim[2][16] = new Array('vis_pdsg',2000,'yajirushi_l',false);//1000
anim[2][17] = new Array('anim',10,'reset');
anim[2][18] = new Array('vis_pdsg',1000,'body',true,'default',false);
anim[2][19] = new Array('trans',0,'body_m',0,'sensor_m',0,'comp_sensor_m',0);
anim[2][20] = new Array('select',50,'comp_sensor',false,'Dummy01',true);
anim["re_2"] = new Array();
anim["re_2"][0] = new Array('vis_pdsg',0,'default',false,'body',true,'senser',true,'comp_sensor',true);
anim["re_2"][1] = new Array('anim',1000,'default');
anim["re_2"][2] = new Array('tool',0,'false');
anim["re_2"][3] = new Array('trans',1000,'body_m',50);//3000
anim["re_2"][4] = new Array('anim',3000,'zoom_up2');//3000
anim["re_2"][5] = new Array('select',0,'Dummy01',false,'Dummy02',true);//1000
anim["re_2"][6] = new Array('vis_pdsg',1000,'body',false);//1000
anim["re_2"][7] = new Array('anim',2000,'move0');//2000
anim["re_2"][8] = new Array('anim',3000,'zoom_up1');//3000
anim["re_2"][9] = new Array('vis_pdsg',0,'senser',false);//10
//anim["re_2"][8] = new Array('vis',1000,'h_ban-FACES',true);//1000
anim["re_2"][10] = new Array('select',50,'Dummy02',false,'comp_sensor',true);//1000
anim["re_2"][11] = new Array('trans',1000,'comp_sensor_m',80);//3000
anim["re_2"][12] = new Array('anim',3000,'zoom_up3');//2000
anim["re_2"][13] = new Array('vis_pdsg',1000,'yajirushi_s',true);//1000
anim["re_2"][14] = new Array('anim',3000,'move1');//4000
anim["re_2"][15] = new Array('vis_pdsg',1000,'yajirushi_l',true,'yajirushi_s',false);//5000
anim["re_2"][16] = new Array('anim',4000,'move2');//4000
anim["re_2"][17] = new Array('vis_pdsg',2000,'yajirushi_l',false);//1000
anim["re_2"][18] = new Array('anim',10,'reset');
anim["re_2"][19] = new Array('vis_pdsg',1000,'body',true,'default',false);
anim["re_2"][20] = new Array('trans',0,'body_m',0,'sensor_m',0,'comp_sensor_m',0);
anim["re_2"][21] = new Array('select',50,'comp_sensor',false,'Dummy01',true);

//
anim[3] = new Array();
anim[3][0] = new Array('color',1000);
anim[3][1] = new Array('tool',0,'false');
anim[3][2] = new Array('anim',1500,'out');//1000
anim[3][3] = new Array('vis_pdsg',1000,'dodai',true);//1500
anim[3][4] = new Array('anim',2000,'move0');
anim[3][5] = new Array('anim',2000,'move1');
anim[3][6] = new Array('anim',2000,'move2');
anim[3][7] = new Array('anim',2000,'move1');
anim[3][8] = new Array('anim',2000,'move0');
anim[3][9] = new Array('anim',2000,'default');
anim[3][10] = new Array('vis_pdsg',1000,'dodai',false);
//
anim["re_3"] = new Array();
anim["re_3"][0] = new Array('tool',0,'false');
anim["re_3"][1] = new Array('anim',1500,'out');//1000
anim["re_3"][2] = new Array('vis_pdsg',1000,'dodai',true);//1500
anim["re_3"][3] = new Array('anim',2000,'move0');
anim["re_3"][4] = new Array('anim',2000,'move1');
anim["re_3"][5] = new Array('anim',2000,'move2');
anim["re_3"][6] = new Array('anim',2000,'move1');
anim["re_3"][7] = new Array('anim',2000,'move0');
anim["re_3"][8] = new Array('anim',2000,'default');
anim["re_3"][9] = new Array('vis_pdsg',1000,'dodai',false);

//
anim[4] = new Array();
anim[4][0] = new Array('toumei',0,'Box_tool01-FACES_MAT',100);
anim[4][1] = new Array('color',1000);
anim[4][2] = new Array('tool',0,'false');
anim[4][3] = new Array('tool',0,'true','Pressure Transmitter',0,0,'Dummy_tool01',5);
anim[4][4] = new Array('tool',2500,'true','Differential\nPressure Transmitter',-50,0,'Dummy_tool02',5);
anim[4][5] = new Array('tool',0,'false');
anim[4][6] = new Array('anim',3000,'move0');
anim[4][7] = new Array('vis_pdsg',1000,'face0',false,'face1',true);
anim[4][8] = new Array('anim',2000,'zoom_up');
anim[4][9] = new Array('tool',2000,'true','             EJX\nMulti-sensing Transmitter',0,0,'Dummy_tool03',5);
anim["re_4"] = new Array();
anim["re_4"][0] = new Array('anim',0,'reset');
anim["re_4"][1] = new Array('vis_pdsg',1000,'face0',true,'face1',false);
anim["re_4"][2] = new Array('tool',0,'false');
anim["re_4"][3] = new Array('tool',0,'true','Pressure Transmitter',0,0,'Dummy_tool01',5);
anim["re_4"][4] = new Array('tool',2500,'true','Differential\nPressure Transmitter',-50,0,'Dummy_tool02',5);
anim["re_4"][5] = new Array('tool',0,'false');
anim["re_4"][6] = new Array('anim',3000,'move0');
anim["re_4"][7] = new Array('vis_pdsg',1000,'face0',false,'face1',true);
anim["re_4"][8] = new Array('anim',2000,'zoom_up');
anim["re_4"][9] = new Array('tool',2000,'true','             EJX\nMulti-sensing Transmitter',0,0,'Dummy_tool03',5);

//
anim[5] = new Array();
anim[5][0] = new Array('toumei',0,'dummy_tool',100);
anim[5][1] = new Array('color',1000);
anim[5][2] = new Array('tool',0,'false');
anim[5][3] = new Array('anim',3000,'zoom_up');
anim[5][4] = new Array('tool',2500,'true','Differential Pressure',0,0,'Dummy_tool',5);
anim[5][5] = new Array('tool',0,'false');
anim[5][6] = new Array('tex',0,'ekisyou-FACES_MAT','ekisyou_seiatu01.gif');
anim[5][7] = new Array('tool',2500,'true','Static Pressure',0,0,'Dummy_tool',5);
anim[5][8] = new Array('tool',0,'false');
anim[5][9] = new Array('tex',0,'ekisyou-FACES_MAT','ekisyou_saatu02.gif');
anim[5][10] = new Array('tool',2500,'true','Differential Pressure',0,0,'Dummy_tool',5);
anim[5][11] = new Array('tool',0,'false');
anim[5][12] = new Array('tex',0,'ekisyou-FACES_MAT','ekisyou_seiatu02.gif');
anim[5][13] = new Array('tool',2500,'true','Static Pressure',0,0,'Dummy_tool',5);
anim[5][14] = new Array('tool',0,'false');
anim[5][15] = new Array('anim',2000,'zoom_up_reset');
anim["re_5"] = new Array();
anim["re_5"][0] = new Array('tex',0,'ekisyou-FACES_MAT','ekisyou_saatu01.gif');
anim["re_5"][1] = new Array('tool',0,'false');
anim["re_5"][2] = new Array('anim',3000,'zoom_up');
anim["re_5"][3] = new Array('tool',2500,'true','Differential Pressure',0,0,'Dummy_tool',5);
anim["re_5"][4] = new Array('tool',0,'false');
anim["re_5"][5] = new Array('tex',0,'ekisyou-FACES_MAT','ekisyou_seiatu01.gif');
anim["re_5"][6] = new Array('tool',2500,'true','Static Pressure',0,0,'Dummy_tool',5);
anim["re_5"][7] = new Array('tool',0,'false');
anim["re_5"][8] = new Array('tex',0,'ekisyou-FACES_MAT','ekisyou_saatu02.gif');
anim["re_5"][9] = new Array('tool',2500,'true','Differential Pressure',0,0,'Dummy_tool',5);
anim["re_5"][10] = new Array('tool',0,'false');
anim["re_5"][11] = new Array('tex',0,'ekisyou-FACES_MAT','ekisyou_seiatu02.gif');
anim["re_5"][12] = new Array('tool',2500,'true','Static Pressure',0,0,'Dummy_tool',5);
anim["re_5"][13] = new Array('tool',0,'false');
anim["re_5"][14] = new Array('anim',2000,'zoom_up_reset');

////////////////////
var y3dname = new Array();
y3dname[-1]="white.y3d";////////////////////////////////////////////////
y3dname["opening"]="opening.y3d";//
y3dname[0]="bunkai_seiatusaatu.y3d";//
y3dname[1]="bunkai_seiatusaatu.y3d";//
y3dname[2]="sensor04.y3d";//
y3dname[3]="kaiten01.y3d";//
y3dname[4]="tank02.y3d";//
y3dname[5]="bunkai_seiatusaatu.y3d";//
y3dname[7]="color.y3d";//
//y3dname[8]="color.y3d";//

